Meta Reality Labs

hz-unity-face-tracking

Cursor Skill

Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta Quest via Meta Movement SDK (face tracking + A2E). Use when a user has an FBX with the 52 ARKit blendshapes (any prefix, _L/_R suffixes) and wants it to animate from face tracking

Agent skills for Meta Quest and Horizon OS development. Helps Claude assist with Quest app debugging, performance analysis, project setup, Unity and WebXR workflows, Spatial SDK and Platform SDK integration, store submission checks, and metavr device workflows.

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